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Blueprints

All of Bolt's major features are accessible by blueprint.

All blueprint functions are namespaced with Bolt; all of bolt's classes and structs are prefixed with BL (e.g., BLItemSlotHandle).

Asset Types

Bolt includes several asset types which can be found under the Gameplay tab:

Asset Types

  • Item Definition
  • Item Recipe

Also, bolt includes several data assets:

  • BLCosmeticDef
  • BLInventoryStorageDef
  • BLGridInventoryStorageDef