๐๏ธ Overview
All inventories in Bolt implement IBLInventory.
๐๏ธ Simple Inventory
The simple inventory is meant to be a basic inventory that's easy to use and understand.
๐๏ธ Equipment Inventory
Equipment inventories are mostly the same as simple inventories, but they can equip items inside of their slots.
๐๏ธ Grid Inventory
The grid inventory stores items in slots, with each item able to occupy multiple slots:
๐๏ธ Socket Inventory
Socket inventories are item stacks that can also contain items. This is common in many APRG games, or in shooter games for weapon attachments, ammo, etc.
๐๏ธ World Item
This page describes world items in-depth. See the guide for a simple set-up.
๐๏ธ Crafting
The crafting component crafts item recipes over time. The crafting component is also an inventory; it automatically adds or remove slots to match its current recipe's ingredients and products.
๐๏ธ Multiplayer
Bolt's classes are network replicated. Bolt uses the Model-View-Controller (MVC) paradigm for handling multiplayer: