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Asset Editor

Overview​

The Loot Table Template asset editor provides a convenient GUI for editing and compiling loot table templates in the editor:

At their core, loot table templates reference rows from data tables or other loot table templates.

Editing​

Editing takes place in the Authoring, Row Editor, and Details tabs. After editing, make sure you compile the template so it can be instantiated at runtime.

info

Authored data is editor-only. It is not available in shipping builds.

Authoring​

The Authoring Tab contains a list view of all rows you have added to the loot table. It's very similar to the data table editor: click on rows to edit them in the Row Editor.

Row Editor​

The Row Editor Tab contains a details view for the currently selected row from the Authoring Tab.

Details​

Distribution Type​

What distribution type to use when compiling the loot table template. Can affect how compilation works.

Strip from Client Builds​

If enabled, the loot table will not be cooked into client-only builds of the game. This means:

Build TargetCooked
Editor✅
Game✅
Server✅
Client❌

If the loot table is not cooked into the build, it is not accessible by any code or blueprints.

Combine Mode​

See combine mode for details.

Config​

Some configuration settings affect loot table templates. See settings for details.