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1.3.0

Versions

  • UE5.0
  • UE5.1

Overview

This is a minor update aimed at improving the Loot Table Registry.

Features

  • Added a new type STGameplayTagRequirements for defining a gameplay tags check in blueprint.
    • Unlike GameplayTagQuery, this struct is fully defineable in blueprint.
    • Added two functions: Is Empty (Gameplay Tag Requirements) and Requirements Met for using STGameplayTagRequirements in blueprint.
    • This type is the same as GameplayTagRequirements from Unreal's Gameplay Ability System. We want to avoid the dependency because not all Stoch users will be using GAS.
  • Added a function Find Loot Tables by Tags to the STLootRegistrySubsystem for finding tables using STGameplayTagRequirements.
  • Added a function Find Entry Names by Tags for finding entries in the registry based on tags.
  • Added a function Find Entry Names by Tag Query for finding entries in the registry based on tags.

Docs

  • Added a section to the Loot Registry guide. It goes over some design goals and suggested uses for the registry.
  • Reworded some existing docs to make them easier to understand.