1.3.0
Versions
- UE5.0
- UE5.1
Overview
This is a minor update aimed at improving the Loot Table Registry.
Features
- Added a new type
STGameplayTagRequirements
for defining a gameplay tags check in blueprint.- Unlike
GameplayTagQuery
, this struct is fully defineable in blueprint. - Added two functions:
Is Empty (Gameplay Tag Requirements)
andRequirements Met
for usingSTGameplayTagRequirements
in blueprint. - This type is the same as
GameplayTagRequirements
from Unreal's Gameplay Ability System. We want to avoid the dependency because not all Stoch users will be using GAS.
- Unlike
- Added a function
Find Loot Tables by Tags
to theSTLootRegistrySubsystem
for finding tables usingSTGameplayTagRequirements
. - Added a function
Find Entry Names by Tags
for finding entries in the registry based on tags. - Added a function
Find Entry Names by Tag Query
for finding entries in the registry based on tags.
Docs
- Added a section to the Loot Registry guide. It goes over some design goals and suggested uses for the registry.
- Reworded some existing docs to make them easier to understand.